This is my competition board as of now. I still need to go back and add people and trees and a sky to my renderings. I was also thinking about putting the bottom two renderings in the competition board. I think the interior view allows people to understand what it feels like to be inside the building. The skin is actually quite permeable, which allows for light to come in even if you cannot see out.
Friday, May 16, 2014
Wednesday, May 7, 2014
A04 Progress
In the beginning of my process, I was placing an undulating screen on the surface of the building. I did some renderings to see how different types of materials would look. The next step in my process, I split the facade into three horizontal zones. I then manipulated the base surface in order to create openings in those zones. This will allow for light to get into these spaces and also denotes where the entrance to the building will be. I worked on the structure by using the curved lines and dividing them even and connecting those divisions. However, not all of the poles went through the centers of each geometry. Also, I was unable to print this using the 3D printer because none of the geometries are connected and I think the geometry is too complicated to be understood by the 3D printer.
Tuesday, April 29, 2014
A04 Progress
Since this building is predicted to be the new museum of science fiction, I want the design for my facade to be somewhat futuristic looking to reflect what types of exhibits could be occurring inside. I do not know much about science fiction, so I researched what it meant and it ranges anywhere from futuristic science and technology to space and time travel to extraterrestrial light. Hopefully I will be able to bring some of those concepts and reflect them in the design of the facade. In the render, I was just experimenting with a material I already had. However, I was thinking of using some type of reflective, metallic material that has a more futuristic feel.
Tuesday, April 22, 2014
Monday, April 14, 2014
Progress
This is some of the progress I've made on the next grasshopper assignment along with some of the new lessons we learned in class today. Essentially we are doing the same thing we did with the paneling tools in Rhino, but grasshopper allows us to replicate and diversify our designs with certain controlled parameters.
Sunday, April 6, 2014
Grasshopper Basic Geometries
In this exercise, we experimented with the commands in Grasshopper to create primitive shapes in order to understand the basics of the program. It is a different language of computer based design because I am more on the outside parameters of my design, instead of being directly in the interface. I am manipulating the geometries through the exterior, and I can see how using this program could allow for great variations in a design.
Wednesday, March 26, 2014
Friday, March 21, 2014
A03 Progress
I just finished working on the design for the facade of my box. I was having some trouble with creating the fins for the structure but I figured out how to make it using the fins. Right now I am experimenting with the camera to try to find the best angle to take my renderings from.
Tuesday, March 11, 2014
Paneling Tools
Three surfaces created using the loft command
Grid panels created using ptGridCurve
2D Panels created using ptPanelGridCustom
For these iterations, I designed my own grid that I wanted to be projected on the curved surfaces. I created the patterns using the array paneling tool.
3D Panels created using ptPanel3DCustom
These were slightly more complicated than the 2D paneling tools. It is easy for them to look cluttered if the shape that I was using was too dense. Also, if the shape was too complicated, it took longer for Rhino to create the mesh. The simpler shapes created more readable patterns.
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